[Part 2] Regions of Summonia — A Geographical Exploration
Bountiful or sparse, deadly or peaceful, dark or light, Summonia has it all. Let us travel the paths of Summonia and find out what is lurking ahead in your journey, o’ young Summoner.
Marine Union
Westward of the Summonia Continent is the Marine Union, the land of bountiful trade but with a bubbling sense of unease. And thus, the Marine Union is divided into three powers - Morlock Swamp, Poseidonis, and Atlantis. These powers had a long history of conflict and war but have been united under a single marine union.
a. Geography
Inhabited by the amphibious citizens - Morlocks, the Morlock Swamp’s architecture allows a harmonious flow of water throughout. The Morlocks form small, traditional tribes and feed mostly on fish or steal from luckless trade boats. With their triumphant victory over Poseidonis’ marine troops through simple guerrilla warfare, the Morlock Swamp is honourably recognised as one of the three main powers of the Marine Union. However, the Morlocks remain adamant about their refusal of assistance from Poseidonis.
Next, a rich port city plagued by society's vices, Poseidonis, was built by immigrants from H.A.L.O. The city is famous for its trading scene as it is the busiest marketplace on the continent. However, with such affluence comes violent pirates and a skyrocketed crime rate. To counter this dilemma and protect traders, the government of Poseidonis assembled an all-powerful and influential marine force called the Poseidonis Marine.
Last but not least, Atlantis. The city's infamous name encapsulates its grand history - an ancient city lies thousands of meters below sea level. Citizens of Atlantis were once ordinary humans but have biologically evolved into demi-aquatics creatures, allowing them to survive the crushing pressure of the water. With such evolvement, Atlantis’ citizens are immensely powerful and combative in nature, they are ready to sink any ship that dares invade Atlantis aquatic territory.
b. People
Although the people of the Marine Union are divided into three powers, they all hold a deep connection to the Ocean. With a combative nature consistent for all three cities, Heroes’ powers took inspiration from historically oceanic creatures from powerful Cthulhu to mysterious Sirens. Marine Union’s heroes don amours that are reminiscent of oceanic mythology.
Land of Abyss
Dubbed “The Living Hell”, the cold and bleak Land of Abyss resides in the south of Summonia. Without any sign of life or real occupants, the Undead creatures roam aimlessly along the seemingly endless icy landscape. For thousands of years, the Land of Abyss lays in abysmal solitude with only utter fools travelling its acreage looking for an illusory ancient power source. Stretched across the Abyss lies two distinct territories - the Hell Hole and the Civilisation of Abyss.
a. Geography
Located in the centre of the Abyss, the freezing depth of Hell Hole imprisons a malicious force - Jormungand under the seemingly eternal depth of ice. Jormungand, the villainous ruler and goddess of snakes was defeated and sealed in the Hell Hole thousands of years ago. Yet, even within Jorgunmand’s endless sleep, her thirst for revenge, for conquer and for blood has never wavered. If awakened, a single movement from her can destroy the entire Summonia continent and once again, send it into absolute chaos.
Not far from the Hell Hold resides the Civilisation of Abyss, a once glorious civilisation teeming with life. Now, the city has forever buried itself under the frigid depth of everlasting snow. Rumour has it that the people of the Civilisation of Abyss had tampered with the forbidden.
b. People
Perhaps the label “people” is misleading in itself. There are no “people” here in the Land of Abyss, only “creatures”. Their powers thrive with dark magic and death, resulting in abilities that can be violently destructive and a temperament that has little regard for any sympathy. Donning bony and gaunt features, these creatures wholly represent the barren landscape of the Abyss.
Tune in tomorrow for the firey depth of the Burning Continent and the deadly paths of the Kingdom of Darkness!
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